

The meter slowly empties when an ability is in use. Normally, the meter is full, giving the player access to Joe's super powers via his Viewtiful Joe transformation. These three powers are limited by the "VFX Gauge" located at the top of the screen. VFX Power is used in both battling enemies and solving various puzzles. Viewtiful Joe features unique gameplay elements in the form of Joe's "Viewtiful Effects (VFX) Power", which is designed to emulate camera tricks seen in films. Health can be restored by picking up hamburgers. The player has certain number of hit points in the form of "Life Marks" located above the VFX Gauge, which decrease whenever Joe takes damage. Dodging enemies' attacks successfully temporarily dazes them, leaving them wide open for attack. Joe has the ability to punch, kick, and dodge-which he can do by leaping upward or ducking. Combat consists of fighting multiple enemies on screen at once, with the enemies appearing from all directions, including the foreground and background. The game contains platforming elements such as the ability to jump and double jump. Taking control of Joe, the player is mostly limited to moving left, right, up, and down on a fixed 2D path. The core gameplay is similar to a traditional side-scrolling beat 'em up.
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An anime adaption of the game and a manga series were also produced.Ĭharacters were illustrated by Kumiko Suekane.
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A minor commercial success, the game spawned a few sequels with releases seen on other consoles such as the PlayStation Portable (PSP) and Nintendo DS. Viewtiful Joe was critically acclaimed for its unique visual style and gameplay, earning itself a number of awards from various media publications.

Abilities known as "VFX Powers" grant the player special actions for combat and puzzle-solving, such as slowing down or speeding up time. The gameplay of Viewtiful Joe features traditional 2D platform side-scrolling intermixed with 3D cel-shaded graphics. After accepting a special V-Watch from Captain Blue, Joe transforms into the tokusatsu-style persona "Viewtiful Joe" and sets out to rescue her. Joe is shortly thereafter thrust into Movieland, where Silvia is taken by the villainous group known as Jadow. The game's story concerns Joe, an avid movie-goer whose girlfriend Silvia is kidnapped during a film starring Joe's favorite superhero, Captain Blue. The game was later ported to the PlayStation 2 by the same design team under the name Clover Studio, subtitled Aratanaru Kibō ( 新たなる希望 ?, lit. It was originally released in 2003 as a part of the "Capcom Five" under director Hideki Kamiya and producer Atsushi Inaba. Viewtiful Joe ビューティフル ジョー ( Byūtifuru Jō ?) is a side-scrolling beat 'em up game developed by Team Viewtiful and published by Capcom for the GameCube.
